Last updated on November 18th, 2025 at 11:00 am
So, let’s not kid ourselves here… the Bell Beast killed me. Stright up wrecked my confidence, my health bar and my patience. I assumed it was just another average early game boss. Spoiler alert: it wasn’t.
After I don’t know how many tries, I learned the patterns. And even better, I found out what I was doing wrong. You know, if you’re here because you’re getting wrecked too, you are not alone. So let me explain just how to beat this thing.
Why This Boss Hits Different
So here is the honest truth: the Bell Beast hits for two masks. That’s twice as much as you’re likely used to seeing. Yeah, you heard that right one strike and half of your health is lost.

I learn the hard way that this isn’t just some random difficulty spike. It’s intentional. Silksong’s a tougher game than Hollow Knight, and the devs wanted to ensure you learned that lesson early. The boss makes you respect positioning and resource management before you could settle in.
The catch? You can’t even hit this thing without the Silkspear ability. You must free it first, however (from Mosshome, located in the northwestern part of Shakra’s map). A gate, think of it like a gate can’t be opened until this one’s unlocked.
The Arena Setup and First Impressions
You know what I was thinking when I entered that silken-webbed bell chamber and saw the Bell Beast suspended in webby snugness. So I hit it with the Silkspear and … it woke up pissed.
The boss has four primary attacks that are split across three stages. At first, they appeared untraceable. Then it occurred to me: they’re rather consistent. You’ve just got to pick up on the patterns.
Breaking Down the Attack Patterns
Charge Ground: The creature gallops on the ground. I kept getting flustered and running from the table huge mistake. The move to make here? Jump on its back and pogo bounce. Have some free damage for being a maniac.
Leap Attack: Boss will jump in an arc. Keep your feet on the ground and wait for landing. That’s fighting time. 23 seconds or so, if you’re fast. This is one of your prime damage windows. Don’t waste it.
Bell Burst: Two massive bells rotate around the stadium. Stay close and sneak under them, or jump if you’re far away. That sounds simple, but panic keeps people from realizing it.
Bell Rain: I did most of my losing here. Bells rain down from above and you’ve got to dodge them while the boss continues his assault. Look for dust particles they indicate where the bells are falling. Hell, that dust is your life blood.
The Strategy That Actually Worked
I stopped attacking and started simply… “surviving.” Revolutionary concept, I know.
Location : Camp in the mid of the arena. “They say corners are traps, and trapped is dead.” Middle ground offers escape routes where everything can be excused.
Attack windows mean something: Quit flailing. Play it safe, and wait for the opportune times like after Leap Attacks. Quality over quantity. Better to drop a few solid hits than flail constantly.
Resource management exists: Silkspear ability or whatever healing stuff you have isn’t infinite. Balance offense with survival. I too learned after missing silk phase 3 with boss at half.
Far Fields Warding Bell helps a lot during heals cast animations. You don’t have to, but it gave me some breathing room when I really needed it.
Phase 3 Is the Place Where Dreams Die
Phases 1 and 2 felt janky but teachable. Phase 3 murdered me more times than I care to admit.
The boss retains all previous attacks, and now includes a constant motion mechanic. You’re dodging bells from the ceiling as the beast, too, fights back. It’s chaos. But the thing is. it’s organized chaos.
Stop forcing damage. Phase 3 is about patience. Just wait for those clean attack windows. One well-timed swing is better than three desperate hacks. I won in the end, mostly by accepting that there was going to be a bit of delay with Phase 3 and just not… panicking.
What Tools Actually Help
I tested different loadouts. Honestly? Needle and Silkspear alone can take out this boss. That’s it. You don’t need fancy tools.
But if you’re min-maxing, the Reaper Crest does provide a pretty good vertical position in addition to generating silk. Druid’s Eye spits out silk when you’re struck – more chance to heal. For damage buffs, splice in combinations of Cogfly and Pollip Pouch when you can time it properly.
My point: Don’t assume the position of the locked-out if you don’t have everything! The loadouts don’t matter as much as the patterns.
Why I Keep Dying (And You Probably Do, Too)
Panic responses: I’d get scared and push heals/attacks at stupid times. Then I’d die. You get in your own head about the boss’s size and damage output.
Lamenting the dust indicators: Those drifting particles indicating where bells are going to land? I’ve ignored them far too long. Learn to read them.
Burning all your resources early: Oh, I’d burn through silk for a phase 1 trick-that’s me being aggressive! Then Phase 3 came, and I was empty. Budget your resources.
FAQ: The Questions I Had
Do I really want the Silkspear? Yes. Non-negotiable. The beast finds itself caught within webs of literal silk. And you ain’t getting through without it.
Why is this boss so painful? The harder it is than the original Silksong. The devs made enemies hit harder to counterbalance Hornet’s superior healing and mobility. Which teaches you to respect space immediately.
How many attempts can I expect? It used to take me like 5-10 runs before I started to see patterns and every single one is over 20 minutes for me. Skilled gamers will be able to beat it on a first run in less than one minute. If you need a few more tries, no need to feel guilty.
What do I do if I just keep dying in Phase 3? Ignore that there is a Phase 3 for the moment. Learn to Master Phases 1 and 2 until they are muscle memory. Once those seem easy, Phase 3's more of the sameonly measured hits, ducking bells.
Can I skip this fight? Nope. You want that Silk Heart reward (permanently increases how much silk you can carry) and the Bellways fast travel. Trying to advance in the game without either, however, is brutal.
It Gets Better From Here
Kill the stucc out of the Bell Beast is really proof that you can handle what’s next. The skills stay with you pattern recognition, positioning, resource management. Every boss after that builds on what was learned here.
I won’t lie and tell you that this fight isn’t tough. It is. It destroys you. Which is also what makes finally defeating it so satisfying. You earned that win.
Quit questioning yourself and go for it.
Also Read:
Hollow Knight Silksong Boss Guides: Your Complete Combat Playbook
How to Fast Travel in Hollow Knight Silksong: Your Step-by-Step Unlock Guide
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